A simplistic turn-based RPG that uses new concepts of types and statuses. Instead of the usual fire, water, and wind types, there are now Mammal, Bird, ReptileAmphibian, InsectArachnid, and FishSea Creature types. Some have weaknesses and advantages over one another. Your animals can become Ill, Injured, Immobilized, Unconscious, Disoriented, or remain Healthy. Gameplay focuses on battles only. (Game is in early stages of development.)